The essential interaction design guide, fully revised and updated for the mobile age
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations,
Introduction xvii
Part One 1
Chapter One Functional 3
The three keys to functionality 5
From click to conversion: making sure the buttons work 6
Browser wars, hardware headaches 7
Don’t sweat the home page. Fine-tune your forms 8
Four keys to creating functional forms 9
Required fields 9
&lThe essential interaction design guide, fully revised and updated for the mobile age
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations,
This book presents a sensible and highly effective alternative: it teaches you to build and use your own truly automated tool. The procedure you'll learn is suitable for virtually any development environment, and the tool allows you to store your test data and verification standard separately, so you can build it once and use it for other GUIs. M
Wie gut Ihr Design auch sein mag: Ohne die Unterstützung von Nicht-Designerkollegen, Stakeholdern und Kunden werden aus Ihren Entwürfen niemals Produkt
Acknowledgments xi
Foreword xxix
Preface to the Second Edition xxxiii
Part One Usability Testing: An Overview
Chapter 1 What Makes Something Usable? 3
What Do We Mean by ‘‘Usable’’? 4
What Makes Something Less Usable? 6
WhatMakes Products MoreUsable? 12
What Are Techniques for Building in Usability?
Wie gut Ihr Design auch sein mag: Ohne die Unterstützung von Nicht-Designerkollegen, Stakeholdern und Kunden werden aus Ihren Entwürfen niemals Produkt
Foreword xi
Introduction xiii
Evil designs and their virtuous counterparts xiii
Pride 1
Misplaced pride causes cognitive dissonance 1
Provide reasons for people to use 3
Social proof: Using messages from friends to make it personal and emotional 5
Dispel doubt by repeating positive messages 7
Personal messages hit home
Acknowledgments xi
Foreword xxix
Preface to the Second Edition xxxiii
Part One Usability Testing: An Overview
Chapter 1 What Makes Something Usable? 3
What Do We Mean by ‘‘Usable’’? 4
What Makes Something Less Usable? 6
WhatMakes Products MoreUsable? 12
What Are Techniques for Building in Usability?
Introduction 1
Part I: Getting Started with GameMaker: Studio 5
Chapter 1: Introducing GameMaker: Studio 7
Chapter 2: Discovering GameMaker: Studio Features and Tools 13
Part II: Basic Tools and Techniques 31
Chapter 3: Creating Events 33
Chapter 4: Adding Actions to Events 47
Chapter 5: Working with Views 77
WeiterlesenForeword xi
Introduction xiii
Evil designs and their virtuous counterparts xiii
Pride 1
Misplaced pride causes cognitive dissonance 1
Provide reasons for people to use 3
Social proof: Using messages from friends to make it personal and emotional 5
Dispel doubt by repeating positive messages 7
Personal messages hit home
Introduction 1
Part I: Getting Started with GameMaker: Studio 5
Chapter 1: Introducing GameMaker: Studio 7
Chapter 2: Discovering GameMaker: Studio Features and Tools 13
Part II: Basic Tools and Techniques 31
Chapter 3: Creating Events 33
Chapter 4: Adding Actions to Events 47
Chapter 5: Working with Views 77
Weiterlesen
Wie gut Ihr Design auch sein mag: Ohne die Unterstützung von Nicht-Designerkollegen, Stakeholdern und Kunden werden aus Ihren Entwürfen niemals Produkt
Introduction xvii
Part One 1
Chapter One Functional 3
The three keys to functionality 5
From click to conversion: making sure the buttons work 6
Browser wars, hardware headaches 7
Don’t sweat the home page. Fine-tune your forms 8
Four keys to creating functional forms 9
Required fields 9
&lUsability ist eine der wichtigsten Herausforderungen bei der Webseitenerstellung - und wird häufig nur allzu leichtfertig vernachlässigt. Lernen Sie mit dieser überarbeiteten Neuauflage des Klassikers, wie Websites w